Senior Design Professional boasting over a decade of experience in animation, technical artistry, and project leadership across the game development sector. Esteemed for pioneering Virtual Reality projects that not only captivate but immerse audiences in unparalleled experiences. Proven track record of facilitating cross-functional teams to transform innovative concepts into exceptional, market-ready products. Eager to deploy expertise for freelance, part-time, or full-time roles.

EXPERIENCE


Lumeto — Lead Technical Artist

1/2021 - Present - Full-Time

  • Expanded art pipeline, increasing efficiency by an average of 56% per 3 month release, saving the company an average of $88,000 USD labor cost

  • Promoted from Senior to Lead within the first year for exceptional leadership and cross departmental coordination.

  • Launched advanced VR features tailored for police de-escalation, significantly enhancing training efficiency. This innovation was subsequently adapted for healthcare professional and Canadian Armed Forces simulations, leading to a drastic improvement in trainee response times.

Para Futura LLC — Character Animator and Tech Artist

7/2024 - 9/2024 - Freelance

  • Spearheaded the character creation and animation pipeline for a high-profile Unreal Engine 5 project for the US Army, combining motion capture with intricate hand-keyed animations to achieve lifelike results. .

  • Collaborated closely with a high caliber small team, tackling challenges head-on by crafting and optimizing 3D assets, designing dynamic effects in Niagara, refining lighting and contributing to final renders to deliver over two minutes of cinematic-quality footage under tight deadlines.


Rethink Enterprise LLC — VR Unreal Developer

12/2020 - 5/2023- Freelance

  • Engineered and deployed an immersive VR house tour, from concept through to live deployment. This project set a standard for virtual property showcasing, leading to increased client engagement for our partners.

  • Drafted architectural renderings, dramatically enhancing project visualization and clarity. This amplified client satisfaction and engagement, fostering collaboration between clients, contractors, and stakeholders.


University of Maryland Baltimore County— Adjunct 3D Animation Professor

07/2022-12/2024 - Seasonal

  • Crafted animation curriculum focused around the 3d production pipeline, equipping students with the tools they need for creating animated shorts.

  • Taught fall sessions of 2022 and 2024 for Art 484, Advanced 3d Animation


Artysium —  Unreal Project Manager

05/2021-05/2022 - Freelance

  • Led a team of developers and artists on Unreal Engine projects, stimulating collective contribution and innovation to deliver cutting-edge virtual showrooms.

  • Championed specialized technical art support, significantly optimizing workflows and enhancing visual quality.


Pure Imagination Studios, Van Nuys CA — CG Supervisor

3/2014 - 01/2021 - Full-Time

  • Unveiled 22 top tier interactive media installations, including 4D dark rides, museum exhibitions, and VR entertainment through a united endeavor with multiple industry leading companies.

  • Orchestrated a multi disciplinary team on complex long term projects, ensuring quality client communication throughout production phases and successful on-site installations, resulting in high client satisfaction and repeat business.

HARD SKILLS

  • Maya

  • UE4

  • After Effects

  • Photoshop

  • Substance Painter

  • Python

  • Shotgrid, Miro, Trello, Jira, Perforce

  • Multilingual / English, Japanese, Spanish

SOFT  SKILLS

  • 3D Generalist

  • Concept Development

  • Project Management

  • Budget Creation

  • Positive Team Player

AWARDS

Battle for Metropolis, awarded Best New Product at IAPPA Exhibition January 2016

EDUCATION

Kansas City Art Institute

8/1/2006 — 5/1/2010

Bachelors in Fine Art, Major in Animation


PROJECTS

Looney Tunes 5G Experience — AT&T  6/2020 - 3/2021, CG Supervisor,  Installation

Marvel’s Avengers — Square Enix 7/2020-10/2020, Gameplay Capture Artist, Video

Lego Hidden — Lego,  6/2018 -  1/2020, CG Supervisor, UE4 Render Pipeline Proof of Concept


CONTACT

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