Senior Design Professional boasting over a decade of experience in animation, technical artistry, and project leadership across the game development sector. Esteemed for pioneering Virtual Reality projects that not only captivate but immerse audiences in unparalleled experiences. Proven track record of facilitating cross-functional teams to transform innovative concepts into exceptional, market-ready products. Eager to deploy expertise for freelance, part-time, or full-time roles.
EXPERIENCE
Lumeto — Lead Technical Artist
1/2021 - Present - Full-Time
Expanded art pipeline, increasing efficiency by an average of 56% per 3 month release, saving the company an average of $88,000 USD labor cost
Promoted from Senior to Lead within the first year for exceptional leadership and cross departmental coordination.
Launched advanced VR features tailored for police de-escalation, significantly enhancing training efficiency. This innovation was subsequently adapted for healthcare professional and Canadian Armed Forces simulations, leading to a drastic improvement in trainee response times.
Para Futura LLC — Character Animator and Tech Artist
7/2024 - 9/2024 - Freelance
Spearheaded the character creation and animation pipeline for a high-profile Unreal Engine 5 project for the US Army, combining motion capture with intricate hand-keyed animations to achieve lifelike results. .
Collaborated closely with a high caliber small team, tackling challenges head-on by crafting and optimizing 3D assets, designing dynamic effects in Niagara, refining lighting and contributing to final renders to deliver over two minutes of cinematic-quality footage under tight deadlines.
Rethink Enterprise LLC — VR Unreal Developer
12/2020 - 5/2023- Freelance
Engineered and deployed an immersive VR house tour, from concept through to live deployment. This project set a standard for virtual property showcasing, leading to increased client engagement for our partners.
Drafted architectural renderings, dramatically enhancing project visualization and clarity. This amplified client satisfaction and engagement, fostering collaboration between clients, contractors, and stakeholders.
University of Maryland Baltimore County— Adjunct 3D Animation Professor
07/2022-12/2024 - Seasonal
Crafted animation curriculum focused around the 3d production pipeline, equipping students with the tools they need for creating animated shorts.
Taught fall sessions of 2022 and 2024 for Art 484, Advanced 3d Animation
Artysium — Unreal Project Manager
05/2021-05/2022 - Freelance
Led a team of developers and artists on Unreal Engine projects, stimulating collective contribution and innovation to deliver cutting-edge virtual showrooms.
Championed specialized technical art support, significantly optimizing workflows and enhancing visual quality.
Pure Imagination Studios, Van Nuys CA — CG Supervisor
3/2014 - 01/2021 - Full-Time
Unveiled 22 top tier interactive media installations, including 4D dark rides, museum exhibitions, and VR entertainment through a united endeavor with multiple industry leading companies.
Orchestrated a multi disciplinary team on complex long term projects, ensuring quality client communication throughout production phases and successful on-site installations, resulting in high client satisfaction and repeat business.
HARD SKILLS
Maya
UE4
After Effects
Photoshop
Substance Painter
Python
Shotgrid, Miro, Trello, Jira, Perforce
Multilingual / English, Japanese, Spanish
SOFT SKILLS
3D Generalist
Concept Development
Project Management
Budget Creation
Positive Team Player
AWARDS
Battle for Metropolis, awarded Best New Product at IAPPA Exhibition January 2016
EDUCATION
Kansas City Art Institute
8/1/2006 — 5/1/2010
Bachelors in Fine Art, Major in Animation
PROJECTS
Looney Tunes 5G Experience — AT&T 6/2020 - 3/2021, CG Supervisor, Installation
Marvel’s Avengers — Square Enix 7/2020-10/2020, Gameplay Capture Artist, Video
Lego Hidden — Lego, 6/2018 - 1/2020, CG Supervisor, UE4 Render Pipeline Proof of Concept
CONTACT
417-288-9688
2522 NE Lincoln Rd
Poulsbo, WA 98370